Design 2145: 3D Design 2
Prerequisite: Design 1040 - 3D Design 1
Outcomes:
1. plan and produce solutions to 3-D design briefs
1.1 select and use appropriate tools and materials as outlined in the design brief
1.2 apply the design process to solve a 3-D design problem; e.g., software modelling, cutting, joining, bending, measuring
1.3 use and maintain tools and materials in a safe and appropriate manner
2. incorporate the elements and principles of design to achieve the design solution
2.1 apply techniques, tools, materials and other resources in design solution; e.g., tone, texture and colour, markers and paints, images, typeface, drawing, layout, measuring, notation, rendering, assembly drawing and correct use of tools
2.2 use mathematical and/or scientific principles as they apply to design projects assigned; e.g., organization of visual space, measurement of internal space, borders, columns, use of scale
2.3 experiment with one or more elements (e.g., colour, line, shape) and/or principles (e.g., rhythm, balance) to achieve desired effects
3. produce and present a portfolio-ready drawing, image or rendering
3.1 participate in interim critiques; e.g., self, peer, instructor
3.2 discuss intentions and decision making related to the application of elements and principles of design
3.3 present images and/or model(s) for assessment
3.4 maintain a design folder, journal or sketchbook as part of the portfolio of ongoing observational drawing activities that illustrates skill building
1.1 select and use appropriate tools and materials as outlined in the design brief
1.2 apply the design process to solve a 3-D design problem; e.g., software modelling, cutting, joining, bending, measuring
1.3 use and maintain tools and materials in a safe and appropriate manner
2. incorporate the elements and principles of design to achieve the design solution
2.1 apply techniques, tools, materials and other resources in design solution; e.g., tone, texture and colour, markers and paints, images, typeface, drawing, layout, measuring, notation, rendering, assembly drawing and correct use of tools
2.2 use mathematical and/or scientific principles as they apply to design projects assigned; e.g., organization of visual space, measurement of internal space, borders, columns, use of scale
2.3 experiment with one or more elements (e.g., colour, line, shape) and/or principles (e.g., rhythm, balance) to achieve desired effects
3. produce and present a portfolio-ready drawing, image or rendering
3.1 participate in interim critiques; e.g., self, peer, instructor
3.2 discuss intentions and decision making related to the application of elements and principles of design
3.3 present images and/or model(s) for assessment
3.4 maintain a design folder, journal or sketchbook as part of the portfolio of ongoing observational drawing activities that illustrates skill building
High School Assessment Rubric:
Assignment 1: Piggy Bank!
Assignment 2: Cactus
Couple of choices here, one is a longer more advanced tutorial, the other is the 10 minute simple tutorial. Both should be able to be printed.
Beginner: https://www.youtube.com/watch?v=nDhbWwK4DG0&ab_channel=BlenderMagic Advanced: https://www.youtube.com/watch?v=HFnNpn5Ym4Y&ab_channel=DefaultCube |
Assignment 3: Room Tutorial
Model a room in Blender. Here is the tutorial:
https://www.youtube.com/watch?v=8XZQhLRQTDw |
Credit: Chassidy Huntinghawk
|
Assignment 4: Full on Low Poly House!
Here is a fairly long tutorial that will leave you with a pretty sweet house.
https://youtu.be/Q2HgA0V9YK8 |
Assignment 5: Student Choice
https://www.makeuseof.com/blender-models-for-beginners/
Using the link, or some idea of your own choice. Impress me with your skills.
Using the link, or some idea of your own choice. Impress me with your skills.