Communication Technology 3035: Raster Graphics 2
Prerequisite: Comm Tech 2035 - Raster Graphics 1
Outcomes:
1. create raster images using graphic applications
1.1 set up a document, considering:
1.1.1 bit size
1.1.2 colour profile
1.1.3 pixel aspect ratio
1.2 organize and manage image files using correct file conventions, including:
1.2.1 compression methods
1.2.2 colour support
1.2.3 adding metadata to an image
1.3 correct, paint and retouch images by:
1.3.1 correcting tonal range
1.3.2 adjusting colour range
1.4 use a painting tool by creating, editing and using a custom brush
1.5 work with selections by:
1.5.1 modifying selections
1.5.2 previewing selections
1.6 create and use layers, explaining the use of layer comps and comparing to layer groups
1.7 work with masks and channels to:
1.7.1 explain the use of channels
1.7.2 create, view and edit channels
1.7.3 differentiate between a layer mask and a vector mask
1.7.4 use a clipping mask
1.7.5 convert to or from a selection, a channel and a mask
1.8 work with vector tools to:
1.8.1 manage paths
1.8.2 alter properties of type
1.9 automate tasks by:
1.9.1 creating and using automated actions; e.g., batch action
1.9.2 describing the difference between actions and scripting
1.9.3 creating variables
1.10 manage colour by:
1.10.1 discussing colour management issues and proper actions to take
1.10.2 discussing the relationship between the colour gamut and rendering intents
1.11 create, edit and convert a high dynamic range (HDR) image
1.12 prepare an image for output by:
1.12.1 explaining the relationship between the application and the print driver
1.12.2 setting correct colour management options
1.12.3 creating output for the Web and/or mobile devices
2. identify copyright restrictions and permissions and put them into practice
3. present a selection of work completed in this course to an audience
3.1 assess work regarding:
3.1.1 how the elements and principles of design help facilitate good composition in his or her work
3.1.2 the technical and creative aspects of the work; e.g., quality, uniqueness
3.1.3 areas of concern/difficulty (if applicable)
3.1.4 meeting school and community standards; e.g., appropriate language
3.1.5 the use of tools and equipment
3.2 participate in peer/teacher assessment
3.3 add the selected work to a portfolio
1.1 set up a document, considering:
1.1.1 bit size
1.1.2 colour profile
1.1.3 pixel aspect ratio
1.2 organize and manage image files using correct file conventions, including:
1.2.1 compression methods
1.2.2 colour support
1.2.3 adding metadata to an image
1.3 correct, paint and retouch images by:
1.3.1 correcting tonal range
1.3.2 adjusting colour range
1.4 use a painting tool by creating, editing and using a custom brush
1.5 work with selections by:
1.5.1 modifying selections
1.5.2 previewing selections
1.6 create and use layers, explaining the use of layer comps and comparing to layer groups
1.7 work with masks and channels to:
1.7.1 explain the use of channels
1.7.2 create, view and edit channels
1.7.3 differentiate between a layer mask and a vector mask
1.7.4 use a clipping mask
1.7.5 convert to or from a selection, a channel and a mask
1.8 work with vector tools to:
1.8.1 manage paths
1.8.2 alter properties of type
1.9 automate tasks by:
1.9.1 creating and using automated actions; e.g., batch action
1.9.2 describing the difference between actions and scripting
1.9.3 creating variables
1.10 manage colour by:
1.10.1 discussing colour management issues and proper actions to take
1.10.2 discussing the relationship between the colour gamut and rendering intents
1.11 create, edit and convert a high dynamic range (HDR) image
1.12 prepare an image for output by:
1.12.1 explaining the relationship between the application and the print driver
1.12.2 setting correct colour management options
1.12.3 creating output for the Web and/or mobile devices
2. identify copyright restrictions and permissions and put them into practice
3. present a selection of work completed in this course to an audience
3.1 assess work regarding:
3.1.1 how the elements and principles of design help facilitate good composition in his or her work
3.1.2 the technical and creative aspects of the work; e.g., quality, uniqueness
3.1.3 areas of concern/difficulty (if applicable)
3.1.4 meeting school and community standards; e.g., appropriate language
3.1.5 the use of tools and equipment
3.2 participate in peer/teacher assessment
3.3 add the selected work to a portfolio
High School Assessment Rubric:
Assignment 1: Ex Removal - Clone Stamp Tool
Your sister/brother has just broken up with their boyfriend/girlfriend and has asked you to remove any trace of their prior love interest from their life.
Remove one person from any one of the following pictures. Hi Res File for download below the photo.
HInt: https://www.youtube.com/watch?v=Ody77WuyWus
Remove one person from any one of the following pictures. Hi Res File for download below the photo.
HInt: https://www.youtube.com/watch?v=Ody77WuyWus
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Assignment 2: Create a Terrifying Animal/Food - Clone Stamp, Blend tool
Create a terrifying animal/food mashup. I would like to see an owlbear, a shark gorilla, a tyrranasaurus eagle or a kangaroo horse, maybe even an alligator creme pie. Here are some examples:
You will be graded by the smoothness of the blend, background and believably of the picture.
You will be graded by the smoothness of the blend, background and believably of the picture.
Credit: Brandon Theede
you want to figure out what parts you're going to change. keep in mind that you'll have to edit some parts of the body to make them fit.
Assignment 3: Graffitti
Lets work with some text and effects using this tutorial or one of your choosing for a graffiti effect.
https://design.tutsplus.com/tutorials/how-to-create-a-graffiti-effect-in-adobe-photoshop--cms-28562
https://design.tutsplus.com/tutorials/how-to-create-a-graffiti-effect-in-adobe-photoshop--cms-28562
Assignment 4: Video Game Mashup
Your assignment is to take two video games and put them together as seamless as possible. For this one, I used, "Lets Go Pikachu" and "American Truck Simulator". You will need to make an advertisement for your video game in Photoshop.
Credit: Wren Lighthart
Assignment 5: Surrealist Landscape
This is it. Your last job. I assume at this point you are close to being a master of photoshop. So now I want a surrealist landscape that is near perfect. Notice how many of the examples use glass and distortion or refraction. I have linked a few tutorials to help you achieve these looks. There are a plethora of ideas on the web if you search surrealist photoshops to give you more inspiration.
https://www.youtube.com/watch?v=8H4Xr7nyR-8&ab_channel=NyelenehArt
https://www.photoshoptutorials.ws/photoshop-tutorials/create-surreal-magical-dream-bottle-landscape/15/
https://www.youtube.com/watch?v=8H4Xr7nyR-8&ab_channel=NyelenehArt
https://www.photoshoptutorials.ws/photoshop-tutorials/create-surreal-magical-dream-bottle-landscape/15/
Bonus:
Your task is to develop unique raster image slides to be posted on the TV's in the common areas. Slides will depict important current events going on in the world. You may not create more than one photoshop slide in a week and you must create 8 in total. When finished your slide, please date the filename: YYYY, MM, DD and notify Mr. MacLean that you have finished a slide. Menu's will also need to be made for the cafeteria every week. Here are a few examples of what you will be asked to do: You will be graded mostly on principles of composition.